{"id":1440,"date":"2026-06-23T10:21:20","date_gmt":"2026-06-23T09:21:20","guid":{"rendered":"https:\/\/deceadev.com\/?p=1440"},"modified":"2026-06-23T10:26:40","modified_gmt":"2026-06-23T09:26:40","slug":"realtime-ai-conversational-3d-avatar-lip-sync","status":"publish","type":"post","link":"https:\/\/deceadev.com\/?p=1440","title":{"rendered":"Realtime AI Conversational 3D Avatar + Lip-Sync"},"content":{"rendered":"\n<p>Unity project for a 3D conversational avatar with STT, chat, TTS, lip sync, latency telemetry, and a world-space debug panel. The goal is to keep clear architecture, observable flow, and credentials out of the code.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"584\" data-src=\"https:\/\/deceadev.com\/wp-content\/uploads\/2026\/06\/image-1024x584.png\" alt=\"\" class=\"wp-image-1441 lazyload\" data-srcset=\"https:\/\/deceadev.com\/wp-content\/uploads\/2026\/06\/image-1024x584.png 1024w, https:\/\/deceadev.com\/wp-content\/uploads\/2026\/06\/image-300x171.png 300w, https:\/\/deceadev.com\/wp-content\/uploads\/2026\/06\/image-768x438.png 768w, https:\/\/deceadev.com\/wp-content\/uploads\/2026\/06\/image-520x296.png 520w, https:\/\/deceadev.com\/wp-content\/uploads\/2026\/06\/image-940x536.png 940w, https:\/\/deceadev.com\/wp-content\/uploads\/2026\/06\/image.png 1326w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/584;\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Real-time AI Conversation with Lip-Sync<\/strong>.<\/p>\n\n\n\n<p>It&#8217;s a system for Unity that allows for real-time conversations with a 3D (VR enabled) avatar, syncing its lip movements with AI-generated audio.<\/p>\n\n\n\n<p>The code integrates:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Voice processing and audio streaming.<\/li>\n\n\n\n<li>Lip-sync animation synchronization.<\/li>\n\n\n\n<li>A foundation for anyone looking to experiment with conversational avatars in VR.<\/li>\n<\/ul>\n\n\n\n<p>The goal was to explore how to make VR interactions feel a bit more natural.<\/p>\n\n\n\n<p>The repository is public, so if you&#8217;re interested, feel free to check out the code, use it, or suggest improvements. All feedback is welcome.<\/p>\n\n\n\n<p><a href=\"https:\/\/github.com\/decea89\/RealTimeAIConversationWithLipSync\/tree\/main\" data-type=\"link\" data-id=\"https:\/\/github.com\/decea89\/RealTimeAIConversationWithLipSync\/tree\/main\">https:\/\/github.com\/decea89\/RealTimeAIConversationWithLipSync\/tree\/main<\/a><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unity project for a 3D conversational avatar with STT, chat, TTS, lip sync, latency telemetry, and a world-space debug panel. The goal is to keep clear architecture, observable flow, and credentials out of the code. Real-time AI Conversation with Lip-Sync. It&#8217;s a system for Unity that allows for real-time conversations with a 3D (VR enabled)&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":1441,"comment_status":"closed","ping_status":"closed","sticky":true,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[48,46,50,47,49,51,18],"class_list":["post-1440","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-3d-animation","tag-ai-integration","tag-api","tag-lip-sync","tag-npc","tag-rest","tag-unity"],"_links":{"self":[{"href":"https:\/\/deceadev.com\/index.php?rest_route=\/wp\/v2\/posts\/1440","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/deceadev.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/deceadev.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/deceadev.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/deceadev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1440"}],"version-history":[{"count":1,"href":"https:\/\/deceadev.com\/index.php?rest_route=\/wp\/v2\/posts\/1440\/revisions"}],"predecessor-version":[{"id":1442,"href":"https:\/\/deceadev.com\/index.php?rest_route=\/wp\/v2\/posts\/1440\/revisions\/1442"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/deceadev.com\/index.php?rest_route=\/wp\/v2\/media\/1441"}],"wp:attachment":[{"href":"https:\/\/deceadev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1440"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/deceadev.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1440"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/deceadev.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1440"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}